RenderTrace plugin does not appear to have been updated for a change that moved the GPUScene out of the View buffer to its own uniform buffer. (CL 24027890)
The test project is based on FirstPersonTemplate, and the RenderTrace invocation is located in UTP_WeaponComponent::Fire() from TP_WeaponComponent.cpp.
When clicking while pointing at the three colored pillars, they should report their color in the console output, if the trace succeeds.
Also found in Release-5.4, CL 31987674
1. Download the attached test project, compile, and open.
2. Pick up the white pickup ball, and click (LMB).
3. Observe the crash.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-208832 in the post.