HDRIBackdrop objects cannot be rotated in Sequencer.
This issue can be resolved by setting the "Run Construction Script in Sequencer" checkbox to True in the "HDRIBackdrop" blueprint.
If HDRI Backdrop rotated in Editor outside of Sequencer, rotation works as expected.
This behavior was also observed in Release-5.4, CL 32690246.
1. Download the attached test project and open
2. Open Level Sequence /Game/HDRI_Sequence.uasset
3. Play the Level Sequence. The HDRI Backdrop should rotate by 90 degrees, but instead, it flashes for 1 frame.
4. Select HDRI Backdrop asset and try to rotate. It does not rotating as expected and there are no changes to reflections
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-211691 in the post.
0 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.4, 5.3.2 |
Created | Apr 5, 2024 |
---|---|
Resolved | Apr 9, 2024 |
Updated | Apr 10, 2024 |