The user was having issues with setting the correct ENiagaraCoordinateSpace enum in their python script. This enum currently exists in the engine as both a user-defined enum (which is deprecated), and a C++ enum defined in NiagaraTypes.h which is likely the one that is currently used but isn't exposed to python, so existing python scripts including the CascadeVelocityByLifeToNiagara.py script built-in to the CascadeToNiagaraConverter plugin are still referencing the deprecated user-defined enum and is not working.
From the user:
Steps to Reproduce
Open any project in Unreal Editor
Run the script provided in the issue description above (In the first comment of the case)
Open "All > Content > FX > CoordinateSpaceError"
Note: For me, this sometimes crashes on the first attempt after running my script. I don't think that's related to the issue I'm asking about here, and relaunching Unreal Editor and attempting to open the system a second time works without issue
Observe that the "Sprite Facing and Alignment" module has an error indicating "Facing Coordinate System" could not be set
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-211717 in the post.
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Component | UE - Niagara - Cascade |
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Affects Versions | 5.3.2 |
Created | Apr 8, 2024 |
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Updated | Apr 16, 2024 |