Description

GetTriggerEvent() in a function bound to an enhanced input action in C++, returns "Triggered" when bound to the "Started" trigger event.

 

Steps to Reproduce

1. Open "InputTestProject2" test project the licensee provided in their latest comment.
2. Take note of the StartedInputActionOccurred C++ function implemented in ATestInputCharacter, where it prints out GetTriggerEvent() and should be "Started".
3. Play-in-editor and observe that the StartedInputActionOccurred is printing "Triggered" instead.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212308 in the post.

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Duplicate
ComponentUE - Gameplay - Input
Affects Versions5.4
Target Fix5.5
CreatedApr 14, 2024
ResolvedApr 19, 2024
UpdatedJun 7, 2024
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