Beam Emitter attached to a camera in a blueprint is showing lagging behavior at source and target locations
ADDITIONAL NOTES:
Have tried to eliminate the lagging through locking source and target without success. The sphere meshes are for reference only, to denote the source and target locations.
1. Unzip attached BeamLagIssue.zip
2. Open open BeamLagExample.uproject
3. PIE
RESULTS:
Beam's Source and Target lag when moving the camera around
EXPECTED:
Beam's Source and Target remain constant despite camera movement
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-3358 in the post.
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Component | UE - Gameplay |
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Created | Sep 26, 2014 |
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Resolved | Oct 23, 2015 |
Updated | Jul 14, 2021 |