When a project with a C++ custom game instance is packaged for Android, the game mode is initialized twice from different paths. Device log files attached ...
Naming an EnvQueryGenerator_BlueprintBase derived BP "NewBlueprint" and deleting it causes new custom generators to not appear in the EQS. This can also lead to a crash when searching for the new ge ...
In any newly opened project the 'Keyboard Shortcuts' within the 'Editor Preferences' for the 'Blueprint Editor' do not appear until you have opened a blueprint within the project. After closing and ...
Particle Sprites will jump forward in level when engine delta time stutters due to a instant pushed rendering queue. [Link Removed] ...
If the node "Set Input Mode Game and UI" is used and the player clicks off of the widget that is focused the mouse disappears (expected), however if the player moves the cursor (now invisible) over ...
When using the Create Player node to setup split-screen multiplayer, only the last player created will show properly. All other players experience render issues for their character and environment. ...
Stationary Lights are generating shadows with flickering black square and vanish shadows altogether on movable objects in the Preview of 4.7p6 and in the newest Release Branch of 4.7 (2439472). The ...
Deriving a custom code class from UArrowComponent results in several link errors (LNK2001 and LNK2019) in Visual Studio when trying to build the project. ...
Character animations do not replicate when the character is attached to another actor. Setting the other actor to Replicate and Replicates Movement does not seem to make any difference. Reproduced ...
Changing the 3D widget's space setting to screen instead of world in split screen causes major graphical errors as seen in the attached project. ...