UpdateDelayRandomStream can cause replicated actor to be skipped for consideration

UE - Networking - May 6, 2024

When calculating an actor's NextUpdate time, a random delay is added: ActorInfo->NextUpdateTime = World->TimeSeconds + UpdateDelayRandomStream.FRand() * ServerTickTime + NextUpdateDelta; If this d ...

Editor mode tabs can get corrupted in the layout

UE - Editor - Workflow Systems - Apr 2, 2024

This can happen with any mode. What actually happens is, when closing the Editor, the Editor saves its layout before closing the active Editor Mode, which leads the editor to think the tabs are sti ...

MaterialTextureScale calculated incorrectly for materials with WorldPositionOffset

UE - Rendering Architecture - Materials - Apr 16, 2024

When a Material uses WorldPositionOffset, the MaterialTextureScale is calculated incorrectly because FMaterialUtilities::ExportMaterialUVDensities() calls FMeshRenderer::RenderMaterialTexCoordScales ...

Wires to PCG nodes with translated properties are cut

UE - World Creation - Procedural Tools - PCG Graph - Apr 19, 2024

Some PCG nodes have translated properties, which will cause wires to be cut. This is why things PCG biome sample maps do not work correctly in CJK language settings. The workaround is to set the lan ...

Opening a Level inside the ReferenceViewer does not Prompt the Save window if the Level is dirty.

UE - Editor - Applied Usability - Apr 15, 2024

If you right click on a level node in the reference viewer and choose edit, it will bypass prompting you to save unsaved changes in your current level, silently discarding all unsaved work. ...

MRQ - Groom Issue with Stencil Layers

UE - Anim - Sequencer - MRQ - Jan 31, 2023

There is a problem with rendering Grooms bound and attached to animated skeletal meshes when the mesh belongs to a stencil layer in both the Deferred Renderer or the Path Tracer. The groom does not ...

Water not rendering in Movie Render Queue

UE - LD & Modeling - Terrain - Water - May 3, 2024

It appears that MRQ does not actually add the pass that updates the Water Info Texture in the WaterZone actor. If the Skylight is set to "SLS Captured Scene" and does not capture every frame, then t ...

GPU Crash in Niagara Fluids template when WorldSpaceSize has a component at 0

UE - Niagara - Apr 26, 2024

The NiagaraFluids plugin provides several Niagara System templates to use as a starting point for the user's own Systems. The templates in category "3D Gas", such as "Grid 3D Gas Explosion", include ...

Crash in ULandscapeComponent::UpdatePhysicalMaterialTask() during landscape sculpting undo operations

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2024

Using landscape sculpting tools, then executing Undo with Ctrl+Z ...

Take Recorder - Viewport Freezing and Performance Degradation When Recording Without Subsequences

UE - Anim - Sequencer - Take Recorder - Apr 11, 2024

Description: In Unreal Engine 5.4, when recording camera movements using the Take Recorder with the "Record Sources Into Sub Sequences" option turned off, significant viewport freezing and performan ...