A UDN licensee has pointed out that they are seeing unresolved Lumen reflection artifacts when they are running their game in split-screen mode. A video of this behavior is found in the Related tab ...
From user: Comparing UE, Arnold, Vray and MaterialXView that have MaterialX files imported, some materials of UE clearly look different from other renderers. Looking into this issue, we found that ...
Tested in //UE5/Main CL#20966071 Tested in //UE4/Release-4.27 CL#18319896 Physics Constraint returns incorrect values for Swing1, Swing2, and Twist. ...
Without Iris enabled, UNetDriver::NotifyActorDestroyed will handle creating destruction info for dormant actors, including any initially dormant, statically placed actors. However, this path seems t ...
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Video example: [Link Removed] Occurs in 5.2 as well as 5.2. ...
This issue occurs when a static function is created and has a struct parameter that has a delegate exposed to blueprint. When using the helper function in blueprint after having used "Split Struct ...
Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view. ...
There are conditions. ・EnableRootMotion is true. ・Adidive Anim Type is Mesh Space or Local Space. https://udn.unrealengine.com/questions/436446/%E7%89%B9%E5%AE%9A%E6%9D%A1%E4%BB%B6%E3%81%AE%E3% ...