No Editor Audio on Linux when using ALSA

UE - Platform - Linux - Oct 31, 2017

No sound play in editor when using ALSA (Advanced Linux Sound Architecture), and log spam when launching a project ...

Owen's leg intersects his jacket on ContentExamples Animation map

Docs - Samples - Aug 19, 2016

Owen's leg can be seen sticking through his jacket on station 1.4 of ContentExamples Animation map. ...

[CrashReport] Linux crash - /usr/lib64/opengl/nvidia/lib/libGLX_nvidia.so.0

UE - Platform - Linux - Jul 20, 2017

This is a common Linux crash that has occurred since at least 4.14. ...

The layer option for grid panels do not appear to be having an effect on draw order

UE - Editor - UI Systems - Feb 1, 2016

It appears that users are unable to order widgets within a grid panel so as to set what widget that would like to be in the front. The layer option in the details panel says that it affects draw ord ...

[CrashReport] Fatal error: Cast of nullptr to Actor failed - UE4Editor_CoreUObject!CastLogError()

Tools - Jul 19, 2017

This is a common crash affecting users in 4.16, and has been occurring since at least 4.14. It has affected more than 400 unique users, unfortunately they have provided little information. User Des ...

Creating a new collision preset changes the collision of the capsule for third person character blueprint

UE - Simulation - Physics - Jan 7, 2020

Creating  a custom collision preset changes the collision of third person characters capsule component.  Tested in: 4.23.1 CL#9631420 4.24.1 CL#10757647 4.25 CL#10889200 ...

Normal of Skeletal Mesh is incorrect when Recompute Tangent is used when Skincache is enabled

UE - Graphics Features - Aug 12, 2020

This issue occurs in Skeletal Mesh depending on the model when Skincache is enabled and affects the rendering. ...

Light components stay visible if "Actor Hidden In Game" is checked

UE - Graphics Features - Feb 6, 2017

Light components stay visible if "Actor Hidden In Game" is checked. This issue occurs even when other components (such as a static mesh) are no longer visible. I tested with a static mesh component ...

Variables changed in RecastNavMesh Generation tab do not save

UE - AI - Navigation - Jan 21, 2021

Confirmed this issue in 4.25.4, 4.26, and 4.26.1 therefore it is not a regression. Uploaded logs from 4.25.4 and 4.26.1, the backup logs are before the restart (step 5 in repro steps) ...

GAS: RemoveActiveGameplayEffect crashes when called during world teardown for periodic GEs

UE - Gameplay - Gameplay Ability System - Mar 2, 2023

AbilitySystemComponent crashes when RemoveActiveGameplayEffect is called during world teardown for an active gameplay effect that ticks periodically, by unsafe GetWorld()->GetTimerManager() access w ...