Reproducible with cascaded and virtual shadow maps. Seems to be a regression from 2024.1.2. All TM 2025.x version have this issue. [Image Removed] ...
Depth Fade and Fresnel inputs in a Particle's Material will result in the particle not rendering unless Mobile HDR is checked true on an iOS device. Also Reproduced in Main Promotable-CL-2535351 S ...
The particle system has its initial velocity and its velocity/life in world space. It is expected that the particle's orientation won't influence the particle's velocity. That isn't the case though ...
This is a regression from 4.23.1 (CL-9631420) where Sequencer just displayed the re-attached binding in yellow text instead of crashing. The user suggests that the deleted actor should be removed fr ...
After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...
See UDN here: https://udn.unrealengine.com/0D5QP00000TtFaV0AV?fromCase=1 The issue is that in FMovieSceneSequencePlaybackSettings, the TickInterval struct is marked with an EditCondition to only be ...
NevMesh cuts out holes for collision incorrectly with Skeletal Meshes. Skeletal Meshes with "Can Ever Affect Navigation" set to true and that have a Physics Asset are capable of causing this. ...
This only happens when 1) Hair Width is very small. e.g. 0.01 in the example 2) Light has raytraced shadow and Samples Per Pixel has a value > 1. e.g. 8 in the example The problem seems to be rel ...
UDIN virtual textures appear to have row 0 (U coordinate [0 - 1) swapped to the other side of the texture vertically. ...
Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...