Unable to load ASTC_HDR cube texture on IOS

UE - Rendering Architecture - RHI - Jul 24, 2023

Project include a hdr texture "desert_outer_hdr" Texture size is 512*512*6, compressed with ASTC 6x6 HDR profile Stride should be: ceil(512/6)*16 = 1376 bytes However, if connect to xcode debug, ...

LeapHandGrabbing comment is different than actual used value for hand grabbing.

UE - Platform - XR - Oct 24, 2016

The comment for LeapHandGrabbing( ) states grab strength is 0.5 when HandClosed( ) only returns true when grab strength is equal to 1.f. ...

Adding SmartObjectZoneAnnotationComponent to a blueprint actor causes a crash when building the package

UE - AI - SmartObject - Jan 30, 2025

If placing an actor with SmartObjectZoneAnnotationComponent added to blueprint actor in a level, it will crash when the level open. As a workaround, adding SmartObjectZoneAnnotationComponent to the ...

MoveToActor doesn't update AI's path on goal actor's move

UE - AI - Mar 16, 2015

A number of issues with MoveToActor have been observed in 4.7.2, including: 1. Not updating path on goal actor's move 2. hitting obstacles after path updating ...

Using LOD for Per-Poly collision doesn't work

UE - Simulation - Physics - Aug 11, 2016

When choosing LODs for per-poly collision the static mesh stops blocking actors in the level. I tested this on 4.13 preview 1 and it is still an issue. I used the 3dsMax workflow for this process ht ...

Project debug symbols are no longer included in crash reporter callstacks.

UE - Foundation - Core - Jun 15, 2015

Project debug symbols are not appearing in crash reports in 4.8. In 4.7.6, these symbols would be included in the crash reports, but in 4.8 these lines have no information other than the project nam ...

iOS apps crash on devices with iOS version 11.2.2 when Metal 2.0 is enabled

UE - Platform - Mobile - Jan 22, 2018

Launching an iOS App that is set to Metal 2.0 on a device with iOS version 11.2.2 causes the app to crash and return to the home screen. This was tested on an iPad Pro as I do not have access to any ...

Spline don't deform landscapes in certain setups

UE - LD & Modeling - Terrain - Landscape - Dec 26, 2019

The splines do not deform the landscape when the path is made with a straight spline. When you move a spline point to bend the road it will deform the landscape, but the deformation accuracy seems t ...

Able to scale Math Hall graphs down to 0 which distorts them in ContentExamples

Docs - Samples - Sep 19, 2016

All of the graphs in the Math_Hall can be scaled down to 0 which causes the graphs to appear distorted. These should probably be clamped as 1 since scaling them down to 0 does not show any useful in ...

Enabling Substrate causes MaterialGraph node previews to render black

UE - Graphics Features - Substrate - Jul 16, 2025

Node previews in MaterialGraph with Substrate enabled render solid black in 5.6. The latest 5.5 engine does render previews correct with substrate enabled. ...