1.glsl_type with image was not fully inited with HlslName field set, causing the crash 2.seems many types of op are not support by current hlslcc, cause error msg. e.g. RWTexture2D.Load[Image Remo ...
Vignette seems to be being applied to the entire frame instead of each eye in stereoscopic, creating a really strange effect in your peripherals when viewed through a HMD. Can also see this effect i ...
If a child blueprint attempts to set an array element of self to an array of the parent blueprint, then the editor is saved, closed, reopened, the self pin will disconnect from the Set Array Element ...
The include for VulkanConfiguration.h was added to VulkanBackend.h, which is one of the external dependencies for the CrossCompileTool. This include is not complete however. This results in this mod ...
Unexpected vertex normal orientation when manipulating some morph targets. This may be related to [Link Removed], but felt different enough to enter on it's own. ...
Although the Details Panel shows the degrees wrong, the object seems to have done it's rotation correctly but not in the right degrees. It will rotate to the position specified but it goes the wrong ...
Using Edit->Undo or Ctrl+Z has no affect after breaking using Alt+Click to break the connection of transition nodes. In the My Blueprint tab, extend Graphs->AnimGraph Regression: No - Same behavio ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: SIGSEGV: invalid attempt to write ...
Alembic hair doesn't render in the right eye in VR. A demonstration project can be found [Link Removed]. NOTE: The hair is rendered as an overlay in other editor previews (skeletal mesh, Physics). ...
On the iphone 6+ it appears that videos played, then unloaded, then reloaded, and played again using the media player will cause a game crash given enough time. This behavior doesn't seem to occur ...