Custom Water Body does not work with its own Distance Culing

UE - LD & Modeling - Terrain - Water - Sep 14, 2023

WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume.  It only can be controlled by the CullingD ...

Within Water Body Custom setting the Water Mesh Override to a Nanite mesh causes a crash

UE - LD & Modeling - Terrain - Water - Jun 28, 2023

This is not a regression. Tested //UE5/Release-5.1 CL23901901 Within Water Body Custom setting the Water Mesh Override to a Nanite mesh causes a crash. This seems to be the case with any Nanite ena ...

WaterInfoTexture doesn't automatically update when new landscape mips stream in

UE - LD & Modeling - Terrain - Water - Apr 20, 2023

Occasionally in a cooked game, the water info texture will be rendered before the necessary landscape heightmap mips are streamed in, leading to a blocky texture. Due to the lack of a callback syste ...

Ocean not centered at correct location when placed away from the origin

UE - LD & Modeling - Terrain - Water - Mar 21, 2023

This display problem is a problem in the editor and Ocean was drawn normally during the PIE. When the problem occurred, we observed that only a part of the WaterInfoTexture in the WaterZone was wri ...

Ocean does not completely fill water zone in certain circumstances

UE - LD & Modeling - Terrain - Water - Jan 26, 2023

Issue reported in [Link Removed] by [Link Removed] 1. Add one component to the 8K Landscape. [Image Removed] 2. Adding Ocean will not render correctly. [Image Removed] [Image Removed] These ca ...

Water Exclusion Volume does not fully effect a Water Body

UE - LD & Modeling - Terrain - Water - Nov 21, 2022

Regression: Tested in UE5/Release-5.0, issue also occurs User has stated that they were using the Exclusion Volume to create a hole in the water for a cave or tunnel so that the water is not visibl ...

Expose SetWaterMaterial to BP

UE - LD & Modeling - Terrain - Water - Nov 9, 2022

Source of the request on UDN ...

Moving a water body causes engine to drop fps and spike ms

UE - LD & Modeling - Terrain - Water - Apr 26, 2022

Moving a water body lowers performance on the engine. The fps drop from 120 to 30 and ms spike from 8 to 30. This issue occurs in 5.0 Binary and 4.27 Binary on Windows. On Mac, FPS drop and ms spike ...

Crash when "saving as" a map with a river

UE - LD & Modeling - Terrain - Water - Mar 18, 2022

Result : crash in AddTerminalVerticesForRiverSpline ...

Project crashes in split screen when entering water body lake

UE - LD & Modeling - Terrain - Water - Dec 8, 2021

When creating a landscape with a waterbody lake. The engine will crash when in split screen when the player enters the water. This is not regression, it is occurring in 4.26. ...