Setting an interface variable on spawn for widgets does not appear to be working

UE - Gameplay - Blueprint - Dec 8, 2015

If the user has an interface variable that is exposed on spawn in their widget they will not be able to set this variable via the exposed pin for the create widget node. ...

Enabling Allow Client Side Navigation results in a NavMesh Needs To Be Rebuilt error message on the Client

UE - AI - Dec 7, 2015

Enabling Allow Client Side Navigation results in a NavMesh Needs To Be Rebuilt error message on the Client. The Client cannot use the nav mesh. This is a regression: this did not occur in 4.9.2 (th ...

Editor hangs after selecting submit to source control from drop-down

Tools - Dec 7, 2015

The editor becomes unresponsive as the log becomes filled with Perforce logging ...

When using the draw text node On paint setting the position appears to have no effect

UE - Editor - UI Systems - Dec 7, 2015

If the user uses the on paint function in combination with the draw text node then the text appears to only at the position 0,0 regardless of what position is specified. ...

Make PostProcessSettings reference to Blendables are listed as not tagged correctly

UE - Graphics Features - Dec 7, 2015

Attempting to change the Weight of a Weighted Blendable at runtime via the Level Blueprint leads to a warning generated by the Make PostProcess Settings node:Warning Blendables - the native proper ...

Tappy Chicken in 4.10 via Github has asset dependency issues which halt packaging

Docs - Samples - Dec 7, 2015

Tappy Chicken when downloaded as a 4.10 project and opened in a Github version of the engine, the TappyAutomated Map has "externally referenced" assets which cause the engine to be unable to packag ...

Gear VR media texture split when looking opposite direction

UE - Platform - XR - Dec 4, 2015

When using a media texture asset the video will run fine when playing in the the headset, but if you look the opposite direction the image fills the screen and splits in half. This is reproducible ...

Widgets begin to clip incorrect when placed in side of a configuration of Scale box > Canvas Panel > Scale Box

UE - Editor - UI Systems - Dec 4, 2015

If the user deleted the canvas panel and then uses the following hierarchy:[]Scale Box v []Canvas panel v []Scale Box v [] Other widget The "other widget" will clip incorrectly ...

Creating a FText variable in code causes child blueprint to not update on compile

UE - Gameplay - Blueprint - Dec 4, 2015

If a class has an FText variable defined in code when a blueprint based on the class is placed in the level it does not update the BP variable if it is changed/ compiled. ...

Leading space in front of block comment above UCLASS Macro prevents compile

UE - Foundation - Core - Dec 4, 2015

If a block comment is used above the UCLASS Macro, leading spaces before the start of the comment causes UHT to fail and the solution to fail compile with a "Missing 'UCLASS' in Class declaration" e ...