Reflections Appear Black

UE - Graphics Features - Nov 13, 2015

Adding Screen Space reflections to a Translucent Material Causes black reflections. Sometimes the reflections are completely white and do not change when changing the intensity of the lighting. [L ...

Importing Mesh with "Import Animations" enabled crashes editor.

OLD - Anim - Nov 13, 2015

After importing a mesh with "Import Animations" enabled the editor crash's. Importing only the mesh does not crash the engine. Importing animation separately and assigning to Skeletal mesh on import ...

Blueprint Function Library functions created in the Content Browser cannot be used in Object derived Blueprint classes

UE - Gameplay - Blueprint - Nov 13, 2015

I was noticing that functions you define in a Blueprint Function Library created in the content browser are only usable from blueprint classes that derive from Actor, but not from blueprint classes ...

Per object shadows, Error: FMatrix::InverseFast(),

UE - Graphics Features - Nov 13, 2015

LogUnrealMath:Error: FMatrix::InverseFast(), trying to invert a NIL matrix, this results in NaNs! Use Inverse() instead. LogOutputDevice: === Handled error: === Ensure condition failed: false [File: ...

Reflection Capture Crash, LPV related

UE - Graphics Features - Nov 12, 2015

UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\usr\test\ue4\engine\source\runtime\renderer\private\lightrendering.cpp:551] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Ren ...

FSocketSubsystemWindows::TranslateErrorCode asserts on ERROR_FILE_NOT_FOUND

UE - Networking - Nov 12, 2015

Even though it's undocumented, Windows can reportedly return ERROR_FILE_NOT_FOUND from WSAErrorCode. We should handle this case, see additional info URL. ...

Apex Cloth will not render correctly with cloth assigned to multiple materials

UE - Simulation - Physics - Character - Nov 12, 2015

Apex cloth material assigned to multiple material elements will not render correctly in Persona or when PIE/Simulate in the editor. Any material element other than element 0 will be masked/invisible ...

Rearranging the position of enumerators in an Enum BP will change references to the enumerators inside Data Tables based on position rather than value

Tools - Nov 12, 2015

Rearranging the position of enumerators in an Enum BP will change references to the enumerators inside Data Tables based on position rather than value. Reproduced in 4.8.3 binary, 4.9.2 binary, 4.1 ...

IgnoreMoveInput functions should move up from PlayerController to Controller

UE - Gameplay - Input - Nov 12, 2015

Licensee suggests moving this up from APlayerController to AController, I think this makes sense. Minimal refactoring is necessary, and will remove confusion/potential bugs from people thinking it s ...

Actor created with same name as existing/destroyed actor is missing native subobjects

UE - Foundation - Core - Nov 12, 2015

When spawning a pawn that has a PawnMovementComponent attached and destroying the pawn, if a pawn with the same name is re-created it will be missing the PawnMovementComponent. ...