Third Person C++ project crashing on open on Android Devices 4/4 Repro rate ...
Currently UAnimSequenceBase::OnModelModified assumes that a notify is linked to a sequence and not a montage. This causes branching point notifies to lose their linked montage when being updated an ...
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This problem only occurs when the fixed frame rate is 30 and the Sequence Lenngth of the loop animation is 1.66667. If turn off the fixed frame rate setting, it will behave as it should. ...
GetInstanceTransitionTimeElapsed doesn't use TransitionIndex. float UAnimInstance::GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex) { // Just an alias for readabili ...
The problem seems to come from a notify having its LinkedMontage set to null when RefreshBranchingPointMarkers() is called. IsBranchingPoint() fails in this case, so it's never registered as a branc ...
The crash will occur when changing the Codec in a curve compression setting. This is a regression do it not happening in 4.26.2.. ...
Renaming a layer in an AnimationLayerInterface can cause issues where that layer doesn't bind properly, depending on which assets are open at the time. It works correctly if you rename a layer in a ...