iOS build from Windows fails if your remote Mac shell is set to /bin/zsh

UE - Platform - Mobile - Jan 19, 2021

https://forums.unrealengine.com/development-discussion/ios-development/1696189-ios-launching-error ...

Missing SmallOSAlloc/Free memory tracking with LLM on iOS

UE - Platform - Mobile - Dec 11, 2020

Licensee reports missing memory tracking for LLM on iOS: In Engine/Source/Runtime/Core/Private/HAL/MallocBinned.cpp in SmallOSAlloc, there is a compiler define for IOS and within it there is an LLM ...

Editor crash with virtual texture lightmaps enabled

UE - Platform - Mobile - Nov 30, 2020

Material PlatformStats Android GLES&Vulkan Pixel Shader Row is empty

UE - Platform - Mobile - Nov 26, 2020

I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp ...

Android build fails with GPU Lightmass plugin enabled

UE - Platform - Mobile - Nov 5, 2020

Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and cal ...

Image appears upside down when using Export Render Target on Android

UE - Platform - Mobile - Oct 16, 2020

Image appears to be upside down Bug was checked on production, engine version 4.25.3 and is NOT reproducible  Regression = yes ...

iOS/TVos/Mac Compilation Error - Argument List Too Long

UE - Platform - Mobile - Oct 8, 2020

Compilations are failing on iOS, tvOS and Mac due to the following clang error: clang: error: unable to exectute command: posix_spawn failed: Argument list too long ...

Double quotes in SetupAndroid.bat may cause issues in paths

UE - Platform - Mobile - Sep 15, 2020

There are a few ways to end up with double-quoted paths inside of double quotes, including the case where user path does not already contain any paths. ...