This is because THeightField::PhiWithNormal has not been implemented yet. ...
7054614 was submitted to fix an issue with not being able to modify physics properties on instanced blueprints child components. This is related to [Link Removed]. This change causes BodyInstance t ...
In response, the licensee asks the following questions.Are there any plans for improvement?Is there a workaround? ...
For staticmesh component in a staticmesh actor instance, the collision preset can be modified correctly. ...
Crash occurs when the user opens the linked project, which has Hair assets. [Link Removed] ...
The collision response of an actor can be changed through the Details panel of the instanced actor and this overrides the collision response settings that were set through the Construction Script. ...
See UDN (https://udn.unrealengine.com/questions/573845/setcollisionenabled-on-skeletal-mesh-ragdoll-requi.html) ...
Spline Mesh Components lose their collision in a packaged game when spawning them at runtime, or modifying them via 'Set Start and End' function at runtime. ...