RetargetSource in AnimSeqeuence doesn't affect DDC key

UE - Anim - Runtime - Aug 4, 2020

Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...

Lighting Only Affects Tilemaps From One Direction

UE - Graphics Features - Oct 9, 2018

Lighting only affects tilemaps from one direction.  Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.22 CL# 4435744 ...

#ifdef and #ifndef have no affect in header files

UE - Foundation - Core - Mar 17, 2016

#ifdef and #ifndef have no affect when used in the header file of a class. Ex: #ifndef MYMACRO UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Test) float ANumber; #endif ANumber v ...

Bloated instruction counts in the material editor causing long compiles

UE - Graphics Features - Apr 17, 2019

artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...

Fix Up Redirectors does not affect redirectors within renamed folder

Tools - Sep 23, 2016

Fix Up Redirectors does not affect redirectors within renamed folder. ...

Animation retargeting adversely affects looping animations

OLD - Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...

NavArea blueprints in Develops folders appear to have no affect

UE - AI - Nov 6, 2015

If the user creates two NavArea Blueprints (one in the content folder and the other in a developer folder) if one is inside of a developer folder then it will appear to have no affect when it comes ...

Fade track is not affected by "Restore State" flag

UE - Anim - Sequencer - Mar 24, 2017

Fade track is not affected by "Restore State" flag Regression: Sort of. Restore State wasn't available in 4.14, but the default behavior would leave the screen black Worked: 3249277 (4.14.3) Bro ...

Overriding a sequence binding does not affect camera tracking binding

UE - Anim - Sequencer - Mar 17, 2020

Binding overrides don't work for camera actor tracking. This may affect attach tracks as well. ...

Editor Crashes after updating to 4.7.2

UE - Graphics Features - Mar 7, 2015

Crash Reporter [Link Removed] User installed UE4, version 4.7.1 few days ago and I hadn't any problems with launching Unreal Editor. After upgraded the engine to 4.7.2 is getting crash every time ...