[CrashReport] UE4Editor_Kismet!FQuatRotationMatrix::FQuatRotationMatrix() [quatrotationtranslationmatrix.h:43]

UE - Gameplay - Aug 31, 2018

User comment in crash group:Please Contact me to help fix this. I don't know what else to do. 41 FQuatRotationMatrix(const FQuat& Q) 42 ***** : FQuatRotationTranslationMatrix(Q, FVect ...

Tooltips are not displayed for inherited variables

UE - Gameplay - Blueprint - Aug 22, 2018

When creating a child Blueprint class and displaying the inherited variables from the parent, any tooltip text created does not show. ...

[CrashReport] UE4Editor_RenderCore!FPendingCleanupObjects::~FPendingCleanupObjects

UE - Graphics Features - Aug 21, 2018

Comments from users in crash group:I tried to launch my project  1266 FPendingCleanupObjects::~FPendingCleanupObjects() 1267 { 1268 QUICK_SCOPE_CYCLE_COUNTER(STAT_FPendingClea ...

Child Actors do not replicate to clients when running project with "-game" command

UE - Networking - Aug 7, 2018

Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...

Project Launcher does not include Prereqs. Ignores Include Preqeq setting and the -prereqs argument

UE - Foundation - Cpp Tools - Aug 3, 2018

When using the Project Launcher to package a project, the Include Prerequisites setting is ignored. Attempting to add the -prereqs command to the arguments also does not include these, which is what ...

Calling SetPhysMaterialOverride in a component's C++ constructor results in a crash when opening a project in the Editor

UE - Simulation - Physics - Aug 1, 2018

Attempting to call SetPhysMaterialOverride() in a component's C++ constructor causes the project to crash when opening it in the Editor. ...

Instance's parameter value for Child BP is not reflected in cooking if parent is nativized

UE - Gameplay - Blueprint - Jul 31, 2018

If an instance of a child BP has a non-default value for its parameters, that value will be ignored in the cooking process if the parent BP is nativized but the child is not and the default value fr ...

Meshes simulating physics cannot roll smoothly across multiple connected meshes

UE - Simulation - Physics - Jul 30, 2018

A user has reported a physics regression from 4.19 to 4.20 where attempting to roll a static mesh down a slope made of multiple meshes no longer results in a smooth roll. The static mesh will skip a ...

Setting Game Instance Class using Selected Asset from Content Browser does not work

UE - Gameplay - Blueprint - Jul 30, 2018

Trying to set the Game Instance Class using the select asset from content browser setting results in the field being set to none. ...

Multiplayer Shootout fails to package properly

Docs - Samples - Jul 27, 2018

Attempting to package the Multiplayer Shootout example results in an error and the packaging attempt fails. The error can be found in the attached log. Regression?: No This occurred in 4.18 and 4.1 ...