Frame 0 event does not get triggered when using SetPlaybackPosition

UE - Anim - Sequencer - Apr 17, 2018

An event at frame 0 of a sequence does not seem to get called when using "SetPlaybackPosition 0" to reset the playback position to the start. This seems to be a regression. 4.17.2, the frame 0 even ...

[CrashReport] UE4Editor_Engine!UEngine::AddOnScreenDebugMessage() [unrealengine.cpp:7733]

Tools - Apr 13, 2018

No user comments in crash group 7643 void UEngine::AddOnScreenDebugMessage(int32 Key, float TimeToDisplay, FColor DisplayColor, const FString& DebugMessage, bool bNewerOnTop, const FVector2D ...

Viewport camera teleports to past position on Alt + LMB + Drag after camera cut lock

UE - Anim - Sequencer - Apr 13, 2018

When you unlock the viewport from "Lock viewport to Camera Cuts" of a camera cut, tumbling the camera can teleport the view into the camera's previous(before entering the camera cut) position and tu ...

Physics values uneditable in instances of placed Actors

UE - Simulation - Physics - Apr 11, 2018

Most physics options are not editable in placed instances of a Static Mesh with an Actor Parent. ...

Collision Viewmodes do not affect Instanced Meshes properly

UE - Graphics Features - Apr 9, 2018

Collision View modes, such as Player Collision and Visibility Collision, do not work with Instanced Static Meshes. Regression?: No This also occurred in 4.18 ...

Different result from panner when connecting Time with Period

UE - Graphics Features - Apr 9, 2018

Panner results for a Time node and another Time node with period setting will not stay the same even when the period is set to be long and both Time nodes are outputting the same value. It looks li ...

Perforce batch check-out of files with folders does not work correctly

Tools - Apr 5, 2018

Perforce's Batch check-in / check-out operations do not work correctly when trying to check-in / check-out a folder's contents as a direct asset (when selecting a folder and any other singular asset ...

TSoftObjectPtr instance loses reference after ClientTravel

UE - Gameplay - Apr 3, 2018

If a TSoftObjectPtr on an instance has a reference to another instance in a level, that reference will be lost when a client travel is performed to travel to that level. Regression?: No This occurr ...

Is Editor Only setting excludes asset from map in packaged builds but does not exclude it from the package

UE - Foundation - Core - Cooker - Mar 29, 2018

Setting an instance of an asset in a level to "Is Editor Only" will cause the asset to not be present in the level in a packaged game, but the asset is still included in the cooked content for the g ...

SetAdd and MapAdd nodes do not return Bool

UE - Gameplay - Blueprint - Mar 29, 2018

Set Add and Map Add nodes no longer return the boolean (bool would return true if item was added to set, false if it already exists in set) ...