This problem seems to be fine when the material is Opaque.[Image Removed] ...
in PIE, RerunConstructionScript() is executed and actor's CachedMaxDrawDistance is updated as expected. in packaged game, RerunConstructionScript() is not executed so, CullDistanceVolume is not u ...
Basically, APlayerController::HiddenActors, which is propagated into FSceneView::HiddenPrimitives is not used to skip shadow casters in the DF shadow implementation. Because this does not use the g ...
r.AllowOcclusionQueries 0 skips the call to TrimOcclusionHistory(), so the PrimitiveOcclusionHistorySet container continues to grow. ...
The scroll box widget currently hides the cursor and manually draws a closed hand software cursor in SScrollBox::OnPaint when right clicking and dragging. This software cursor does not account for D ...
See the comment on UInputTrigger::LastValue around issues being a bool type on first tick ...
Texture2DArray asset thumbnails are not reflected when the source file texture is changed. Once a Texture2DArray asset is opened and loaded, the thumbnail will follow any subsequent source file upda ...
This is a licensee UDN: [Link Removed] I've reviewed the javascript/native bridge code and I don't see anything obvious. The fact that it can happen on both mobile platforms might point at some hi ...