Landscape Grass Type will not build with static lighting leaving 'Lighting needs to be rebuilt warning.'

UE - World Creation - Worldbuilding Tools - Foliage - Sep 3, 2015

When using the Landscape Grass Type and using a Static or Stationary light will throw the 'Lighting needs to be rebuilt' warning. ...

Bugg 66074: "SEGV_MAPERR at 0x3"

Tools - Aug 31, 2015

The user is getting a consistent error which does not allow him to open projects in 4.8 and 4.9. Five reports from user's machine produce identical callstacks: Bugg 66074: [Link Removed] ...

Auto Align Floor to Mesh causes floor to align well below the mesh

OLD - Anim - Aug 28, 2015

NOTE: This is likely a known issue, but I could not find an existing bug for tracking Auto Align Floor to Mesh causes floor to align well below the mesh. Causes the mesh to float I've tried with ...

Distance Fields do not work with Directional Lights when using a AMD Radeon card.

UE - Graphics Features - Aug 25, 2015

Distance Field shadows do not appear to be working with those using Radeon series cards. Sample project attached DXDiag of machine that is having the issue is attached. AMD Radeon 200 series. ...

Navigation system not handling component hierarchies properly

UE - AI - Aug 18, 2015

Lots of details on the related UDN thread. In short, Navigation System is not handling properly deep component hierarchies. I've added a test map for this to AIProject, it's ComponentHierarchyOnNa ...

Metal crash after multiple level loads

UE - Platform - Mobile - Aug 18, 2015

User has reported that they get a crash after loading levels multiple times. This crash occurs when setting a Uniform buffer. ...

Instanced meshes do not accurately use volume light samples when lit in a statically lit scene

UE - Graphics Features - Aug 14, 2015

When using instanced meshes in a Blueprint or in foliage tool the indirect lighting cache will not correctly light these meshes. I've include a sample project with map to demonstrate what the lice ...

SphereGradient3D Material Function has unconnected (or unnecessary) Scene Depth Call

Docs - Samples - Aug 10, 2015

The SphereGradient 3D Material Function has a 'Custom Simple Depth Biased Alpha' section which utilizes Scene Depth but remain unconnected to the output of the material function. Users are reportin ...

Reimporting Meshes after renamed in Engine or Modeling Program break reimporting

UE - Editor - Content Pipeline - Import and Export - Aug 10, 2015

If you import multiple meshes from a single FBX file, then rename the asset in the Engine or in the Modeling Program, you will no longer be able to reimport asset until you complete overwrite import ...

Static light reflections do not honor Min Roughness settings for lights.

UE - Graphics Features - Aug 10, 2015

When using static lighting with Reflection Captures, the light sources Min Roughness setting is not honored. This is part of the new update for Reflection Capture Actors to render the light shape ...