Some of the shadows appear to get cut off by user's movement though level, popping in and out of the field of vision oddly. GPU dump located in [Link Removed] Issue observed on //UE5/Release 5.0 @ ...
The following check fails occasionally: check(InstanceCustomData.Num() == (NumCustomDataFloats * InstanceSceneData.Num())); I was not able to narrow down more precise repro steps, but it appears t ...
Add Sound Effect to Preset Chain has no effect on the Source Effect Chain. [Link Removed] ...
Distance field shadows have artifacts in the second eye in XR as shown on the picture. [Link Removed] ...
When the static mesh tree (brought in thru USD/FBX) is converted to Nanite - the tree thins, or rather visually thins - the thinner branches and/or leaves do not render in the viewport and go missin ...
Data layers still contain references to external actors when they are deleted. ...
Repro rate: 3/3 Objects in the viewport in QAGame project displayed in low resolution. Issue reproduced for precompiled and not precompiled builds. Not reproduced in newly created blueprint third ...