Warning in Net.PacketNotify Test

UE - Networking - Jan 27, 2021

Warning when running the packet notify test, regarding missed acks. ...

Crash in Network Prediction during PeriodicDamage GameplayEffects Test

UE - Networking - Jan 27, 2021

Crash during Periodic Damage test for Gameplay Abilities system in the Network Prediction plugin, when both plugins are enabled.   Related to a null GameInstance. ...

IPhonePackger re-signs app with old signature format that makes users get the warning popup on iOS

UE - Platform - Mobile - Jan 27, 2021

Apple forces developers to code sign an app using the latest code signature format and IPP needs to support it. a related link: [Link Removed] ...

Deleted weightmap layer reappears with landscape edit layers

UE - LD & Modeling - Terrain - Landscape - Jan 26, 2021

Crash when opening the static mesh editor

Tools - Jan 26, 2021

We have been unable to get an internal repro so far, however we have had quite a few reports from the community reporting this issue. One user also stated this happens when migrating a project over ...

Crash in Format Text node when replacing existing text with a string table reference

Tools - Jan 25, 2021

The Format Text node may cause a crash when replacing existing hard-coded inputs with string table references. This looks to be dependent on whether or not the string table has been successfully use ...

[Feature Request] Cryptomatte for Foliage

UE - Anim - Sequencer - Jan 25, 2021

Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance. ...

Attach track in the Audio track of Level Sequence becomes Unresolved Binding when the Editor is restarted.

UE - Anim - Sequencer - Jan 22, 2021

It looks like the Actor's Binding information has not been saved successfully. ...

UMovieSceneUserImportFBXSettings is not a blueprint type.

UE - Anim - Sequencer - Jan 20, 2021

This class is needed for FBX importing through blueprints. It needs the BlueprintType class specifier. ...

Spawning a Spawnables to a sub-level on the sequencer will spawn to Persistent Level in the case of Editor

UE - Anim - Sequencer - Jan 18, 2021

This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...