Collision Channel on Particle Systems not saving

UE - Graphics Features - Oct 21, 2014

Setting the Collision Channel to anything other than World Static will reset on closing and restarting the editor. ...

Material Function CylindricalUVs is missing the Object Position

Docs - Samples - Sep 29, 2014

The Material Fucntion CylindricalUVs is missing the Object Position node ADDITIONAL NOTES: You can see the UVs wrapping around 0,0,0 without the position node attached, instead of the mesh's pos ...

LIVE: LANDSCAPE: RENDERING: Landscape smooths until edited again after saving

UE - Graphics Features - Sep 15, 2014

Build: 4.4.2-2289767 Description: If a user makes changes to a landscape then saves the project, the landscape will appear smoothed until another change is made. Repro: [Reproduced Internally] 1. O ...

Crash, Couldn t find Shader FHitProxyVS for Material Resource M_Glass

UE - Graphics Features - Aug 18, 2014

Changing the properties of M_Glass and M_Metal_Copper to two sided via the property matrix crashes the editor to desktop. (Note: M_Glass with ANY of the M_Metal Materials except M_Metal_Chrome will ...