GPU particles disabled on Quest

UE - Niagara - Feb 9, 2024

GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...

Skip Assigning Gamepad to Player 1 does not work

UE - Gameplay - Input - Feb 2, 2024

This is a regression from a long while ago that needs to get fixed ...

5.3 crashes when loading a map with an actor that had the class of one of its components changed

UE - Gameplay - Components - Feb 1, 2024

Create a blueprint based on actor, give it a SceneComponent named ExampleComp (BP_TestActor) - this should be the blueprints only componentCreate a new level (TestMap), place an instance of the bluepr ...

Liftoff caused by root motion may leave a Character in walking movement for customized project

UE - Gameplay - Player Movement - Jan 31, 2024

If a Character has active root motion while walking (animation root motion OR a Root Motion Source), and this root motion causes vertical motion that "lifts off", it's possible for the Character to ...

UCommonVideoPlayer/Electra does not work in 5.3

Media Framework - Jan 30, 2024

This appears to be connected to playing immediately upon opening. This behavior is not observed when in the Release-5.1 or Release-5.2 streams. With the same setup, the video will start playing on t ...

Groom couldn't be rendered into ObjectID pass through MRQ

UE - Anim - Sequencer - MRQ - Jan 30, 2024

Raise the issue here since also other Developers met the same problem and reported to me. Object ID rendering for Groom is working in previous version(5.0 for example) ...

Error with variable during blueprint compile when selecting and deselecting widget name in UMG

UE - Editor - UI Systems - UMG - Jan 29, 2024

Selecting/deselecting the name of the widget on the UMG Designer will detect bleuprint changes. If compile blueprint at this time, it will output an error "due to old pin". The widget name has not a ...

After breaking a level instance without Actor Folders, moving its actors between folders of the world-partition map does not work correctly

UE - World Creation - Worldbuilding Tools - World Partition - Jan 29, 2024

If a standard level (without Actor Folders enabled) is added to a world-partition map (with Actor Folders enabled) as a Level Instance, and then that instance is "broken" so that its actors are inco ...