Found in 1.5.1.118081
Project:
[Link Removed]
Message from customer:
"The problem occurs when using the texture reprojection tool on a surface scan to bake model details onto a simple bake plane (one quad, two tris). I suspect this isn’t limited to surface scans or simple planes, but that’s where I first observed it.
When remapping the baked 32-bit displacement map to positive values (auto leveling) and increasing the contrast, noticeable step patterns appear in a perfect grid (see attached). Initially, I suspected RealityCapture was subdividing the bake plane three times before reprojecting, but this theory was disproven by using a bake plane with a higher polygon count. Regardless of the poly count, the issue persists.
I figured out how you can easily recreate this issue. Just import a simple primitive plane twice and reproject displacement from one plane to another.
In theory the normalized displacement map should be completely flat since there is no height difference. But as you will probably notice, it's not and it will show almost the same grid I have in all our scans."
Expected result: Since the projection is from one plane to another identical one, I would expect the displacement map to be completely flat.
Actual result: Displacement map shows square and triangular patterns (see screenshot)
There's no existing public thread on this issue, so head over to Questions & Answers just mention RC-1980 in the post.
0 |
Component | RC - Texturing |
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Affects Versions | rc 1.5.1, rs desktop 2.0 |
Created | Mar 4, 2025 |
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Updated | May 28, 2025 |