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Static Meshes that draw into RVTs and have "Draw In Main Pass" is set to "From Virtual Texture" (ERuntimeVirtualTextureMainPassType::Exclusive...
The two following automation tests found in the "Standard Tests" list hit exceptions & cause the editor to crash:System->Physics->Interface->B...
The issue is that FAnimationSequenceThumbnailScene::SetAnimation calls referesh bone transforms which will trigger notify states present at th...
A licensee has reported that they are trying to run a cooked project with r.PSOPrecache.GlobalShaders=2 and running into a crash. They believ...
Context In blueprint, one can bind to a referenced actor’s events by clicking an actor reference variable, and creating an event node through...
In order to fix a major issue involving dissapearing actors during cook, we added instancing context duplication in 31925640. This actually u...
Reported in SF [Link Removed] Lumen Panorama renders in 2025.2 may appear overexposed compared to the viewport, or when comparing the same re...
Can we please implement a feature whereby the shader name applied to surfaces / objects is used for the Material Element Slot? When using Dat...
When a groom is allowed to simulate, only the strand representation computes correct world normals for the new hair strand positions. This is ...
Context: A static mesh is able to have a geometry collection generated from it using the Fracture editing mode. It can be fractured in many di...