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The UE_EXPERIMENTAL macro is not used correctly in InstancedSkinnedMeshComponent.h. It should come after the 'class' keyword & before UInstanc...
This seems to occur due to an interaction between how Iris handles serializing the FGameplayAbilityTargetData_SingleTargetHit struct and how t...
The UMG editor allows us to add a Material Parameter Control track to an animation. This track makes it possible to animate parameters used in...
In UE 5.7.2, when moving a Landscape Component to a sub-level using Landscape Mode > Manage > Move to Level, the proxy transform is not synchr...
Loading a world partition cell containing dense foliage (30k+ instances per cell) causes spikes on lower end hardware of up to 10-15ms and can...
This seems to be due to how FObjectReferenceCache and UEngineReplicationBridge handle remapping object paths for PIE. When creating the objec...
When a Level Sequence’s Camera Cut track with When Finished = Keep State is played, the “original state” is persisted into the PreAnimatedStor...
Reported in SF [Link Removed] Locally exported Presentations may show some downloadable Twinmotion library materials with the placeholder mat...
Reported in SF [Link Removed] HDRI environments are not appearing in exported Presentations. Occurs for both Local and Cloud exports and acro...