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To speed up our process of creating control rig assets we are working on a Python script to automate this process. We have an issue when we tr...
Some of our camera shots (that are using spawnable cameras from the sequencer) have their 'bOverride_CustomNearClippingPlane' value set to fal...
Clear coat bottom normal does not seem to work properly with virtual textures. Different virtual textures plugged into the material's base col...
When Landscape GPU Culling is operational, patches of Landscape will have heavy overdraw. This requires Nanite and Lumen to be disabled - the...
The issue appears to be caused by a mismatch in the value returned by GetResourceSizeBytes(EResourceSizeMode::Exclusive) between InitResources...
After migrating our project from UE 5.5 to 5.7, we are experiencing a consistent engine crash in the Sequencer. The crash occurs specifically ...
When placing a NavLinkProxy in ChildActor, the link is not enabled by default. In this situation, setting SetSmartLinkEnabled to true does no...
The two following automation tests found in the "Standard Tests" list hit exceptions & cause the editor to crash:System->Physics->Interface->B...
A possible race condition allows texture instance views to read uninitialized bounds, causing either garbage or zero screen size values to be ...