Check the status of an issue or Search for an existing issue.
After migrating our project from UE 5.5 to 5.7, we are experiencing a consistent engine crash in the Sequencer. The crash occurs specifically ...
Reimporting a Skeletal Mesh via legacy import duplicates mesh sockets. The issue does not reproduce when using the Interchange pipeline....
1. Non-Deterministic LastAuthority Serialization LastAuthority is assigned in USplineComponent::Serialize. Its value depends on the order in ...
Nanite::BuildShadingCommands() launches two asynchronous tasks: ShadingCommands.SetupTask ShadingCommands.BuildCommandsTask BuildCommandsTa...
More details in this [Link Removed]...
A possible race condition allows texture instance views to read uninitialized bounds, causing either garbage or zero screen size values to be ...
In UE 5.7.2, when moving a Landscape Component to a sub-level using Landscape Mode > Manage > Move to Level, the proxy transform is not synchr...
The underlying cause is some edge case involving a math expression node, which does some perhaps naive things with a contained graph....
In order to fix a major issue involving dissapearing actors during cook, we added instancing context duplication in 31925640. This actually u...