Check the status of an issue or Search for an existing issue.
Static Meshes that draw into RVTs and have "Draw In Main Pass" is set to "From Virtual Texture" (ERuntimeVirtualTextureMainPassType::Exclusive...
The two following automation tests found in the "Standard Tests" list hit exceptions & cause the editor to crash:System->Physics->Interface->B...
The issue is that FAnimationSequenceThumbnailScene::SetAnimation calls referesh bone transforms which will trigger notify states present at th...
A licensee has reported that they are trying to run a cooked project with r.PSOPrecache.GlobalShaders=2 and running into a crash. They believ...
Context In blueprint, one can bind to a referenced actor’s events by clicking an actor reference variable, and creating an event node through...
Reported in SF [Link Removed] Lumen Panorama renders in 2025.2 may appear overexposed compared to the viewport, or when comparing the same re...
Can we please implement a feature whereby the shader name applied to surfaces / objects is used for the Material Element Slot? When using Dat...
When a groom is allowed to simulate, only the strand representation computes correct world normals for the new hair strand positions. This is ...
Context: A static mesh is able to have a geometry collection generated from it using the Fracture editing mode. It can be fractured in many di...
Reported in SF [Link Removed] Starting in TM 2025.2, when creating new images or panoramas, a new View Set is created with each new image or ...