5.6 Skeletal Meshes with Disabled Sections Flicker in Ray Tracing Scene

UE - Graphics Features - Nov 7, 2025

Skeletal meshes with disabled mesh sections will flicker in the Hardware Ray Tracing Scene. Also tested on //UE/Release-5.6, CL:45232827 ...

Adding a streamed empty LevelInstance in a WP level will result in an incorrect mapcheck error

UE - World Creation - Worldbuilding Tools - Nov 7, 2025

This is an edge case that can also be caused when a Level only contains actors were `SupportsExternalPackaging` is false.  This is likely the case for the "empty" level which surely contains a Level ...

Landscape Splines in Partially Loaded World Partition Levels Can Cause Nanite Landscape Invalidation

UE - Graphics Tools - Terrain - Nov 7, 2025

Certain placements of landscape splines in world partition levels can cause Nanite landscape proxies to invalidate, and switch back to their non-nanite version. This happens when specific regions of ...

Sequencer Crash when Hovering over Binding Properties on a Component with Spaces in its Name

UE - Anim - Sequencer - Nov 7, 2025

Crash when binding to new components that have spaces in their name and you attempt to access their bindings. ...

Animation Constraint Jitter in Sequence when Constraining Layered Control Rig node

UE - Anim - Rigging - Control Rig - Nov 6, 2025

When using constraints with layered control rigs, you get jitter on the constrained object. ...

Rotator visual helper appears in local Presentation exports

TM - Tools - Nov 6, 2025

Reported in SF [Link Removed] The Rotator animator's visual helpers will be visible in locally exported Presentations when it should be hidden. This does not affect the Translator animator. ...

[AI] StateTreePropertyRef does not have option for Promote to Parameter

UE - AI - StateTree - Nov 5, 2025

I got a report from one of my designers that since we took 5.6, they have been unable to see the "Promote to Parameter" options when attempting to bind an output from one of our common tasks. I took ...

Cloud materials not loaded in local Presentations

TM - Core - Nov 5, 2025

Reported in SF [Link Removed] Locally exported Presentations may show some downloadable Twinmotion library materials with the placeholder material when the Presentation is opened. This only occurs ...

net.ReplicateCustomDeltaPropertiesInRepIndexOrder is not respect the cvar for the custom properties

UE - Networking - Nov 5, 2025

In our project do not use iris and we use a subclass UExtendAbilitySystemComponent derived from UAbilitySystemComponent. In this subclass, there is a FastArray member variable named ExtendActivatabl ...

GAS: FActiveGameplayCueContainer::RemoveCue crash while iterating removals when consecutive Cue tags are conditionally added and the conditional effects removed in ascending order

UE - Gameplay - Gameplay Ability System - Nov 4, 2025

When removing gameplay effects by tag, if the tag that is being removed has other tags that are dependent on it in a cyclical way an "array out of bounds ' error can be triggered. ...