Add World Rotation applied to a Static Mesh simulating physics behaves erratically 

UE - Simulation - Physics - Jun 28, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 Add World Rotation applied to a Static Mesh simulating physics behaves erratically. ...

Widget Blueprints Fail to Compile When Copying Collapsed Graphs into Functions

UE - Editor - Jun 28, 2022

Collapsed blueprint nodes that are copied and pasted into a function graph of a Widget will cause a fatal error when the blueprint compiles, as seen in the callstack, and will provide the message: " ...

Nesting a Structure in another Structure results in a 'Cannot parse value'

UE - Gameplay - Blueprint Compiler - Jun 28, 2022

This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Nesting a Structure in another Structure results in a 'Cannot parse value' until the data value is updated. If the second structure is ...

On Instance Take Radial Damage will not receive radial damage against Foliage

UE - Gameplay - Jun 28, 2022

Different results in //UE4/Release-4.27 CL#18319896 On Instance Take Radial Damage will not receive radial damage against Foliage. ...

Can't record float properties

UE - Anim - Sequencer - Jun 24, 2022

Stat AI reports AI rendered regardless of frustum

UE - Rendering - Jun 23, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Stat AI reports AI rendered regardless of frustum setting.  ...

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'

UE - Rendering - Nanite - Jun 22, 2022

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh. ...

[GPU Lightmass] bake artifact w/ two actors of same static mesh

UE - Rendering - Jun 22, 2022

As per a bug report from Pixomondo: if there are two static meshes in the scene and one has a rotation, it gets a GPULM bake artifact as if it is intersecting with the unrotated version of itself. S ...