The Transparent materials like the Glass don't behave correctly in Raster (in PT is working as expected).
They are visible in Alpha with Holdout.
This is an Engine limitation for now. But we should implement the fix when it's available on the UE side -> [Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention TM-14916 in the post.
0 |
Component | TM - Tools |
---|---|
Affects Versions | twinmotion 2024.1 beta 2 |
Created | Mar 8, 2024 |
---|---|
Updated | Sep 16, 2024 |