r.HZBOcclusion 1 gives incorrect results with split screen on D3D11.
With -d3d12 it renders correctly. It also renders correctly if the RenderDoc plugin is enabled or the editor is running with -onethread
Follow the steps described in the UDN.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100545 in the post.
1 |
Component | UE - Rendering Architecture - RHI |
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Created | Oct 6, 2020 |
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Resolved | Jun 8, 2022 |
Updated | Jun 14, 2022 |