After creating new material and inputting a texture coordinate node, and connecting with two mask nodes for R and G, then connecting to "Make Float 4" nodes, the values in the Alpha Channel don't match with the other material channels.
Results: Values for Alpha Channel differ from other channels
Expected: Values should be consistent across channels (i.e. the red mask value appended to the red channel should be the same as the one appended to the alpha channel)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100558 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.25.3 |
Created | Oct 6, 2020 |
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Updated | Sep 22, 2022 |