Description

Console Variables settings will not update existing jobs when saved to a preset that they both use.

Steps to Reproduce
  1. Create a sequence with a mesh that has multiple LODs
  2. Open the movie render queue and add a job for that sequence
  3. Add a Game Overrides setting, and uncheck Use LODZero
  4. Add a Console Variables setting and add a Console Variable entry with r.ForceLOD as the key and 4.0 as the value
  5. Save the settings as a preset 
  6. Create a new job for the same sequence and use the same preset for the settings.
  7. Change the 4.0 value for r.ForceLOD to 0.0
  8. Save the preset with the updated values
  9. Render both locally

RESULT

The first job will render with LOD 4 and the second will render with LOD 0 even though both are using the same saved preset.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100612 in the post.

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Duplicate
CreatedOct 6, 2020
ResolvedOct 6, 2020
UpdatedOct 7, 2020
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