This issue occurs when the BP editor is open and does not occur with normal camera actors.
I have attached a project to reproduce. The problem occurs when I open BP_CameraActor BP.
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1. Create a Blueprint Actor that inherits from the Cine Camera Actor
2. Add Print Node to Tick
3. We can see that Tick is running even if you are not playing
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-101208 in the post.
| 0 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 4.25.3 |
| Created | Oct 15, 2020 |
|---|---|
| Resolved | Oct 15, 2020 |
| Updated | Oct 19, 2020 |