All new editor windows are now docked in the tab from which they were summoned. Existing editor window positions are remembered.
When opening materials, textures and meshes the tab that opens will randomly either dock to the main editor window or open as its own window.
User's video highlights inconsistency.
1. Open UE4 Editor
2. Create a project in 4.6.1 (with starter content)
3. Copy project to 4.7 preview
4. Open project in 4.7
5. Double click assets (meshes/materials/etc) to open their editor window.
Result:
Some assets open in their own window while others dock to the main viewport.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
Teleporter in the Creative Hub is Locked and cannot be accessed
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.