Steps to Reproduce
  1. Create a PP material with blendable location Before Tonemapping selected
  2. Feed a SceneTexture-PostProcessInput0 into Emissive Color input
  3. Apply this PP material to a PP volume and put it into level with a unbound board
  4. Switching between SM5 and ES31 preview mode
  5. See the viewport has different brightness value
  6. Fixing the Exposure in viewport, no difference while switching between the two preview mode

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.25.3
Target Fix4.26
Fix Commit14676526
Release Commit14676526
CreatedOct 20, 2020
ResolvedNov 6, 2020
UpdatedApr 27, 2021
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