The imported metadata is prepend with "FBX." so we can easily know if a metadata was imported or created in the editor.
Import a fbx skeletalmesh containing some metadata.
Change the metada value in the dcc and re-export the fbx
re-import the new fbx
RESULT: The old fbx metadata is restored
EXPECTED: The new metadata is apply
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-101813 in the post.
| 7 |
| Component | UE - Editor - Content Pipeline - Import and Export |
|---|---|
| Target Fix | 4.27 |
| Created | Oct 23, 2020 |
|---|---|
| Resolved | May 20, 2021 |
| Updated | Dec 1, 2022 |