TargetArray nodes are reported as invalid if played in Standalone mode and the blueprints they are contained in are not rendered. Playing in PIE however works correctly and all blueprints are rendered.
The users suspects the the TargetArray nodes are causing this issue because of this error in the log file:
LogBlueprint:Error: [compiler] Error The current value of the ' TargetArray ' pin is invalid: Array inputs (like 'TargetArray') must have an input wired into them (try connecting a MakeArray node).
AnswerHub report:
https://answers.unrealengine.com/questions/172083/47-preview-5-standalone-game-bp-compile-issues.html
Project: \\epicgames.net\root\Contractors\TJ.Ballard\DoN 4.7.zip
1. Download the users project, path is the description
2. Open the project
3. Play in PIE
4. You will see flowerbeds that the character can interact with (screenshot #1)
5. Stop & play again in Standalone mode
6. Click Yes on error message
7. Once started, you will see that the flower beds are not rendered (screenshot #2)
Results: The blueprint will not be rendered in Standalone mode
Expected: For Standalone and PIE to play the same
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7 |
Target Fix | 4.7.1 |
Fix Commit | 2460315 |
---|
Created | Feb 20, 2015 |
---|---|
Resolved | Feb 25, 2015 |
Updated | Apr 27, 2018 |