Set Timer node does not stop the timer if it is set to zero by the Custom Event. This is also true if Set Timer Delegates are used.
1. Open the attached project
2. Open Level01
3. Open the 'bpTimerTest'
4. Play-In-Editor
5. Toggle the E key to set the Set Timer to zero and not looping
6. Watch the blueprint Event Graph
Results: The Set Timer node will not reset the timer
Expected: For the Custom Event to be able to set the timer
I am not able to find world outliner how to enable it?
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An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.7 |
Target Fix | 4.7.1 |
Fix Commit | 2455567 |
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Created | Feb 20, 2015 |
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Resolved | Feb 22, 2015 |
Updated | Apr 27, 2018 |