Get crashed in editor when opening many sequencers using the EditorUtilityWidget,. It's not in UE4.25.3, but it crashes in UE4.25.4. And it only occurs when NVIDIA Aftermath (r.GPUCrashDebugging=1) is enabled. There is no crash when launching the editor on dX12.
Workaround:
・Revert changes in CL#14207464
・Uncheck "Enable vender specific GPU crash analysis tools" in project settings.
Result:
Editor crash when opening around 147 sequencer or finish opening 200 sequencer.
Expected:
No crash occur.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffntdll ntdll nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-104007 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.25.4 |
Created | Dec 3, 2020 |
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Resolved | May 13, 2021 |
Updated | Jul 9, 2021 |