The function call now takes in the name of the currently active AnimMontage or a specified one.
In ACharacter::StopAnimMontage(), the call to AnimInstance->Montage_Stop() does not include the parameter identifying which montage needs to stop. It appears that this results in all active AnimMontages stopping instead of just the desired one.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | OLD - Anim |
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Affects Versions | 4.6.1, 4.8 |
Target Fix | 4.12 |
Created | Feb 24, 2015 |
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Resolved | Apr 5, 2016 |
Updated | May 19, 2020 |