When debugging a project through Visual Studio, if an actor with an Input Component is selected in the World Outliner a breakpoint will trigger in VS when attempting to select/mousing over any component in the component list.
This does not cause a crash outside of VS.
1. Open UE4 Editor
2. Create new blueprint
3. Set "Auto Receive Input" to Player 0
4. Add instance of the blueprint to the level and PIE
5. Select the blueprint in the World Outliner
6. In the details panel, mouse over the component list for the BP
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