Encountered a crash when testing shadows in QA-Waterworks map. I found an issue when walking into the water at the bottom for Example 2A, where it would crash upon entering the water. See screenshot and logs attached.
When I crash going into the water, I have to go in a good distance (without crouching), before I crash. If I crouch while too deep, I crash. I basically walked 1 tile at a time to test where I would crash before logging this. It seems more related to the position of the camera rather than the actual depth of the character in the water (i.e. when the camera is submerged, it crashes).
Result: Crash occurs when player enters the water
Expected: Player can walk into the water without errors or warnings
[2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: begin: stack for UAT [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: === Critical error: === [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: Fatal error: [File:E:/P4Workspaces/Main/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 907] [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: Rendering thread exception: [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: Assertion failed: !bIsLoadActionInvalid [File:E:/P4Workspaces/Main/Engine/Source/Runtime/RenderCore/Private/RenderGraphValidation.cpp] [Line: 421] [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: Pass 'SeparateTranslucencyParallel' attempted to bind texture 'SeparateTranslucencyColor' as a render target with the 'Load' action specified, but the texture has not been produced yet. The render target must use either 'Clear' or 'NoAction' action instead. [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: [Callstack] 0x00007ffb08a296c9 UnknownFunction [] [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: [2021.01.20-20.24.14:333][390]LogWindows: Error: end: stack for UAT [2021.01.20-20.24.14:510][380]LogPlayLevel: Error: ERROR: Client exited with error code: 3
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-106853 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.27 |
Target Fix | 5.0 |
Created | Jan 20, 2021 |
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Resolved | Oct 13, 2021 |
Updated | Oct 14, 2021 |