Non nanite mesh have an outline that match lit geometry, but not nanite meshes.
The plan is to enable temporal upsampling by default in 5.0, so this issue will become problematic
[Link Removed] for vis
Open project editor
Top left corner of level editor viewport, change ScreenPercentage to 50
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-107595 in the post.
0 |
Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.0-early access, 5.1 |
Target Fix | 5.3 |
Created | Feb 2, 2021 |
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Resolved | Mar 30, 2023 |
Updated | May 5, 2023 |