Description

Changes on the Blueprint Editor are immediately propagated to the child blueprints.

Steps to Reproduce
  1. open and build attached project [Link Removed]on ue4.25
  2. open /Game/BP_Base bluerprint asset
  3. open /Game/BP_Base_Child blueprint asset
  4. keep observing the Box Extent parameter in Box component.
  5. Right click on the BP_Base in content browser, then click the scripted action > modify blueprint. This editor utility blueprint action calls SetEditorProperty to modify the Box Extent -> Z in the BP_Base.

See attached video for detail [Link Removed]

Result

The change will not be applied to the BoxExtent parameter in BP_Base_Child (child blueprint). It can get changes by reloading the asset.

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108047 in the post.

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Backlogged
ComponentUE - Editor - Workflow Systems
Affects Versions4.25
CreatedFeb 8, 2021
UpdatedJan 22, 2024
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