Select Objects calls FSequencer::SelectObject which empties the selection before selecting an object, so Select Objects can only select one object at a time, despite taking an array of object bindings.
RESULT
Only one object is selected
EXPECTED
The selection shouldn't change
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108139 in the post.
0 |
Component | UE - Anim - Sequencer |
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Target Fix | 4.26.2 |
Created | Feb 8, 2021 |
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Resolved | Feb 9, 2021 |
Updated | Nov 28, 2022 |