Select Objects calls FSequencer::SelectObject which empties the selection before selecting an object, so Select Objects can only select one object at a time, despite taking an array of object bindings.
RESULT
Only one object is selected
EXPECTED
The selection shouldn't change
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108139 in the post.
0 |
Component | UE - Anim - Sequencer |
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Target Fix | 4.26.2 |
Created | Feb 8, 2021 |
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Resolved | Feb 9, 2021 |
Updated | Nov 28, 2022 |