Description

Select Objects calls FSequencer::SelectObject which empties the selection before selecting an object, so Select Objects can only select one object at a time, despite taking an array of object bindings. 

Steps to Reproduce
  1. Create and Editor Utility Widget
  2. Add a button, and add an on button clicked event for the button
  3. Use the nodes Get Selected Objects and Select Objects in the event graph to set the object selection in Sequencer
  4. Run the widget
  5. Select more than one object binding in the sequence
  6. click the button

RESULT

Only one object is selected

EXPECTED

The selection shouldn't change

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-108139 in the post.

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Fixed
ComponentAnim - Sequencer
Target Fix4.26.2
Fix Commit15362651
Release Commit15362651
CreatedFeb 8, 2021
ResolvedFeb 9, 2021
UpdatedMay 4, 2021