Events in subscenes can be skipped if playback skips over the end of the subscene before evaluating the event. ECS allows for determinism fences which can fix this issue.
RESULT:
The event will fire inconsistently
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108466 in the post.
1 |
Component | UE - Anim - Sequencer |
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Target Fix | 4.27 |
Created | Feb 11, 2021 |
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Resolved | May 10, 2021 |
Updated | Dec 1, 2022 |