Enable Control Rig and Fullbody IK plugins in your C ++ project.
Create a Control Rig asset.
Place a Fullbody node, save and restart.
Make sure that the FullbodyIK node is no longer referenced.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109066 in the post.
1 |
Component | UE - Anim - Rigging |
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Affects Versions | 4.26.1, 4.26.2 |
Target Fix | 5.0 |
Created | Feb 22, 2021 |
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Resolved | Aug 17, 2021 |
Updated | Dec 1, 2021 |