Enable Control Rig and Fullbody IK plugins in your C ++ project.
Create a Control Rig asset.
Place a Fullbody node, save and restart.
Make sure that the FullbodyIK node is no longer referenced.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109066 in the post.
| 1 |
| Component | UE - Anim - Rigging |
|---|---|
| Affects Versions | 4.26.1, 4.26.2 |
| Target Fix | 5.0 |
| Created | Feb 22, 2021 |
|---|---|
| Resolved | Aug 17, 2021 |
| Updated | Dec 1, 2021 |