Follow the video attached[Link Removed]
Lighting is correct while Simulating or playing the game, so it seems only a in editor viewport rendering issue
The issue happens both in PC and Mobile preview mode
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
Why does the REMOVE method of map container remove elements have memory leaks?
What is the difference between Camera and CineCamera?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109525 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.1 |
Created | Feb 26, 2021 |
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Resolved | Nov 25, 2024 |
Updated | Nov 25, 2024 |